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Tym razem wchodzimy w świat designu z energią godną samego Tesli – bo dobre projektowanie to nie magia, tylko dobrze przewodząca logika.
Value Proposition is one of the most important elements of your company's success. It defines the factors that connect the brand's offer to customers and what distinguishes the company from the competition. It's not just services or products that go to consumers. They are also components that help to solve emerging problems, in which they cannot cope with the competition. This allows the customer to choose you.
Good news for people who have overeaten “regular” frozen scoops and cones — today we celebrate Ice Cake Day. Over a plate of cooling sweets, we spotted texts encouraging reflection on privacy on the web, the availability of animated content and the approach to expanding functionality in application projects. There are also examples of errors: those in interfaces, but also in life, resulting from ignoring warning signs when trying to work on a project. We wish you a nice spanking, and we run for it ourselves.
On the International Day of the Foggy Panther we are going to convince that not a cat as terrible as they paint it, nor the foggy data if they are well visualized. In the compilation you will also find texts about the correlation of human subjectivity and AI bias, ways to control the fear of presenting the results of your work and setting priorities when determining customer value. We add another portion of inspiration for interface designers to the set.
Customer Experience, or Customer Experience, refers to the perception of the brand by users, based on the interactions they have experienced with the company. In the area of eCommerce, this experience can both build and completely break the customer-brand relationship. Thus, a CX audit is essential to identify the strengths and weaknesses of the enterprise that lead users to go through the purchase path.
It is difficult to explain in one sentence what is happening in today's graphic - you will find a hint exceptionally at the link. When looking for texts for today's compilation, we have also thrown the web wide: read about patterns that change their character depending on the intentions of the designer; review the data collection methods based on heuristics and A/B tests; check out the most common sins of search engines in e-commerce. In your free time, think about the role of trends and popular sources of inspiration in the work of the designer.
Guerrilla testing is an informal and fairly fast method of testing various ideas, receiving feedback, as well as finding errors in user experiences. They can be made practically anywhere - both on the street and in a cafe or restaurant. The ideal research group is 8-10 people, whose testing takes a few minutes for each tested. What exactly do they rely on?
The design decisions made when creating an e-commerce website that is supposed to guarantee the best possible experience for its future users depend on many factors. In the design process, especially when UX specialists are involved, the preparation of the first mock-ups is preceded by an analysis that includes, among others:
On the occasion of World Chocolate Day, we do not have a box of pralines for you, but our Thursday set of texts will not melt into a shapeless mass in the heat. Among the articles you will find today a dose of knowledge about the behavior of users of social platforms and changes in consumer habits. You will also read about the nuances of research with users, the project promoted by the slogan “healthier relationships with technology” and learn about two examples of approaches to the presentation of a food brand.
Until a dozen years ago, customers had the opportunity to get to know a given brand only through mail or telephone. They usually used only one channel of communication to take advantage of the offer. Today, however, users have a plethora of options to make a purchase, on a variety of devices.
For 3 years we have been sending to more than 6000 readers an overview of the most interesting articles from the UX world
We return after a short break. And since this is the last compilation of the year, we take the opportunity to convey to you the best wishes from the Ideacto team. On the occasion of the upcoming Christmas and the end of 2021, we wish you a pleasant holiday and:
The implementation of companies' projects is determined by many factors and people, including stakeholders. After all, it is good to know who is working on a given project, what impact it has on it and whether it can help to achieve success. Who exactly are the stakeholders and what is their role in the endeavors that the organization conducts?
One of the biggest hurdles for app and device manufacturers is to design easy-to-use solutions that everyone can take advantage of in a convenient way. How to present information to users and how to guide them through the next stages of action? What is an interface and how to optimally design it?
In the illustration for today's compilation we have two holidays glued together — we invite you to guess, but above all to review the texts selected today. These include tips for professionals designing interfaces, tips for workshops and usability tests, and ways to assess the effects of changes in UI design. We also recommend three perspectives on UX design for augmented reality and an essay on the balance between the real and virtual worlds.
In the early 1990s, Jakob Nielsen and Ralf Molich developed and presented 10 principles for solving web usability problems in terms of User Expierience (UX) and User Interface (UI). Although Nielsen's 10 heuristics were initially heavily criticized, today, after three decades, they form the basis for the work and conduct of courses and trainings in the field of website usability.
UX writing is increasingly appearing in discussions about UX design. This is an excellent technique for communicating with the client. But what exactly is UX writing? Where and when should it be used? Does it bring any benefit?