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Czasem to, czego nie widać na pierwszy rzut oka, ma największy wpływ na doświadczenie użytkownika.
Why is creating UX mockups so important for a project? To understand this, you need to thoroughly understand the user experience design system. It starts with an audit and research and ends with the implementation of a ready-made solution. One of the stages is the creation of the UX mockup mentioned earlier. What exactly is it and what role does it play in the whole process?
Design Sprint is an action methodology that aims to solve problems quickly. He draws his experience and knowledge from design thinking, created by Google Venturees — creative design of solutions related to products and services. Why use this methodology? When to decide on it?
Today's roundup opens up a conversation that may interest aspiring UX designers. For designers grinding the workshop, we recommend articles about creating component variants in Figma, ways to optimize and good practices for creating main pages. In turn, for those planning career development, we propose texts indicating the potential direction of changes in the digital world and the desired attitudes of its creators. And we are celebrating Penguin Knowledge Day, so despite the extremely windy weather, think warmly about these cute animals.
We welcome Philatelist Day with another batch of UX industry news. In today's collection, a description of the trends that will be in force in 2022 could not be missing. Also included in the catalogue are: a short list of common UX mistakes, some inspirations for the product guide and tips on how to present search results effectively. Finally, a handful of thoughts for UX managers on building mature design teams.
We return after a short break. And since this is the last compilation of the year, we take the opportunity to convey to you the best wishes from the Ideacto team. On the occasion of the upcoming Christmas and the end of 2021, we wish you a pleasant holiday and:
The implementation of companies' projects is determined by many factors and people, including stakeholders. After all, it is good to know who is working on a given project, what impact it has on it and whether it can help to achieve success. Who exactly are the stakeholders and what is their role in the endeavors that the organization conducts?
One of the biggest hurdles for app and device manufacturers is to design easy-to-use solutions that everyone can take advantage of in a convenient way. How to present information to users and how to guide them through the next stages of action? What is an interface and how to optimally design it?
In the illustration for today's compilation we have two holidays glued together — we invite you to guess, but above all to review the texts selected today. These include tips for professionals designing interfaces, tips for workshops and usability tests, and ways to assess the effects of changes in UI design. We also recommend three perspectives on UX design for augmented reality and an essay on the balance between the real and virtual worlds.
In the early 1990s, Jakob Nielsen and Ralf Molich developed and presented 10 principles for solving web usability problems in terms of User Expierience (UX) and User Interface (UI). Although Nielsen's 10 heuristics were initially heavily criticized, today, after three decades, they form the basis for the work and conduct of courses and trainings in the field of website usability.
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Witamy w wydaniu październikowym newslettera "CX Czwartek"! 🍂 Jesień to czas nowych początków, a my mamy dla Was świeże i inspirujące treści, które pomogą Wam lepiej zrozumieć, jak skutecznie prezentować produkty i usługi.
Witamy w drugim wydaniu wrześniowego newslettera z cyklu "CX Czwartek"! 🍂 Wraz z nadejściem jesieni kontynuujemy naszą podróż po świecie innowacji produktowych. Tym razem przygotowaliśmy dla Was zestaw artykułów, które zagłębiają się w tworzenie efektywnego planu zarządzania treściami, najlepsze praktyki związane z onboardingiem użytkowników i anticipatory design – czyli projektowanie, które minimalizuje liczbę wyborów i upraszcza procesy dla użytkownika.
Witamy w pierwszym wydaniu wrześniowego newslettera z cyklu "CX Czwartek"! 🎒✏️ Dzieci i młodzież wracają do szkoły po wakacyjnej przerwie, a my zapraszamy Was do odkrycia świeżych treści z tematyki szeroko zorientowanej na produkt.
W dzisiejszym wydaniu newslettera towarzyszącemu Wielkiemu Dniu Pszczół przygotowaliśmy dla Was zestawienie artykułów, w których przeczytacie o projektowaniu neuroinkluzywnym, pasku wyszukiwania na urządzeniach mobilnych i mapowaniu podróży użytkownika.
Dzień dobry lub dobry wieczór, dla tych z Was, którzy nie mieli okazji zapoznać się poprzednim wydaniem newslettera, przypominamy, że rozpoczęliśmy nowy rozdział i UX Czwartek to od niedawna CX Czwartek. Poszerzamy tematykę publikacji o kwestie produktowe i skupiamy się na prezentowaniu treści szeroko zorientowanych na produkt.
Rozpoczynamy nowy rozdział naszego newslettera. Od 2018 roku pisaliśmy w UX Czwartku o… szeroko rozumianej tematyce UX-owej. Od dziś UX Czwartek jest CX Czwartkiem.