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Tym razem wchodzimy w świat designu z energią godną samego Tesli – bo dobre projektowanie to nie magia, tylko dobrze przewodząca logika.
Design according to PET factors, that is, Persuasion, Emotion and Trust, focuses around elements that influence interactions with users in such a way as to lead them to the desired action. In the case of the e-commerce industry, this action defined as success will lead to a purchase, increase in conversions and return customers. From the article you will learn what elements need to be taken care of in order to lead users to make a purchase decision.
Today is International UFO Day, but we have no lyrics for fans of history not from this land. For this, we invite you to a compilation of texts about meeting the needs of users, preparing engaging webinars, samples in benchmarks and a simple way to explore the issue of interface accessibility.
We return after a little longer break straight for International Sushi Day. On this occasion, read about the localization of websites for the needs of Asian residents, the relationship of UX with AV systems and the rules that should be used during the design process. Finally, an entry in a series of stories about the work of a UX designer.
Information architecture consists of building the structure of content, organizing it, labeling it appropriately and placing it in an adequate context. As UX designers, we pay close attention to it and spend a lot of time analyzing it during UX audits. This is a key aspect that determines the usability of the website and whether the user will find content or products of interest in the store.
The IT market in Poland is currently worth more than 6 billion dollars and is growing by about 6% per year. Such growth brings with it significant competitiveness of the industry, so the success of individual companies is largely determined by the ability to find appropriate business advantages. In this text, I will try to present one of the methods to achieve such an advantage — it is a workshop tool, known as a discovery session.
You probably don't even realize how many people with vision, hearing, movement or cognitive impairments can use your site. According to statistics, the number of disabled people in Poland is about 4.7 million, or 12.2% of the population! A survey conducted at the end of 2014 shows that 42% of people are moderately disabled, 28% significantly disabled and 25% have a certificate of a slight degree of disability. A large percentage of people in the world also have various types of disorders related to color blindness. On average, 1 in 12 men and 1 in 200 women suffer from it.
IDEACTO has been on the market for more than a decade. Originally and colloquially, activities related to functional design were associated by clients with broadly understood graphic design and were related to the aesthetic layer rather than strictly business aspects. Fortunately, thanks to years of education and market development, today customers have a greater knowledge of the values that UX provides. Nevertheless, the question of how functional design is translated into business parameters is still not clear to customers.
On the occasion of World Hamburger Day, we have prepared some delicious bites. We composed our sandwich with texts about the relationship of UX with the Internet of Things, machine learning and wearables. We expand the set with text about alternatives to tools developed by Google and the benefits of designing with accessibility in mind. In depth, we serve advice on CRO from the experts of Ideacto.
Today, May 14, Pharmacist's Day. We start by diagnosing Silicon Valley digital transformation problems. There will also be a lot of advice: on finding and organizing work, planning UX research and tools that are worth trying when implementing projects. Finally, a small supplement with a reminder of the precautionary rules in force.
For 3 years we have been sending to more than 6000 readers an overview of the most interesting articles from the UX world
Customer Experience, or Customer Experience, refers to the perception of the brand by users, based on the interactions they have experienced with the company. In the area of eCommerce, this experience can both build and completely break the customer-brand relationship. Thus, a CX audit is essential to identify the strengths and weaknesses of the enterprise that lead users to go through the purchase path.
It is difficult to explain in one sentence what is happening in today's graphic - you will find a hint exceptionally at the link. When looking for texts for today's compilation, we have also thrown the web wide: read about patterns that change their character depending on the intentions of the designer; review the data collection methods based on heuristics and A/B tests; check out the most common sins of search engines in e-commerce. In your free time, think about the role of trends and popular sources of inspiration in the work of the designer.
Guerrilla testing is an informal and fairly fast method of testing various ideas, receiving feedback, as well as finding errors in user experiences. They can be made practically anywhere - both on the street and in a cafe or restaurant. The ideal research group is 8-10 people, whose testing takes a few minutes for each tested. What exactly do they rely on?
The design decisions made when creating an e-commerce website that is supposed to guarantee the best possible experience for its future users depend on many factors. In the design process, especially when UX specialists are involved, the preparation of the first mock-ups is preceded by an analysis that includes, among others:
On the occasion of World Chocolate Day, we do not have a box of pralines for you, but our Thursday set of texts will not melt into a shapeless mass in the heat. Among the articles you will find today a dose of knowledge about the behavior of users of social platforms and changes in consumer habits. You will also read about the nuances of research with users, the project promoted by the slogan “healthier relationships with technology” and learn about two examples of approaches to the presentation of a food brand.
Until a dozen years ago, customers had the opportunity to get to know a given brand only through mail or telephone. They usually used only one channel of communication to take advantage of the offer. Today, however, users have a plethora of options to make a purchase, on a variety of devices.