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W tym wydaniu CX Czwartku prezentujemy trzy spojrzenia na projektowanie doświadczeń.
The implementation of companies' projects is determined by many factors and people, including stakeholders. After all, it is good to know who is working on a given project, what impact it has on it and whether it can help to achieve success. Who exactly are the stakeholders and what is their role in the endeavors that the organization conducts?
One of the biggest hurdles for app and device manufacturers is to design easy-to-use solutions that everyone can take advantage of in a convenient way. How to present information to users and how to guide them through the next stages of action? What is an interface and how to optimally design it?
In the illustration for today's compilation we have two holidays glued together — we invite you to guess, but above all to review the texts selected today. These include tips for professionals designing interfaces, tips for workshops and usability tests, and ways to assess the effects of changes in UI design. We also recommend three perspectives on UX design for augmented reality and an essay on the balance between the real and virtual worlds.
In the early 1990s, Jakob Nielsen and Ralf Molich developed and presented 10 principles for solving web usability problems in terms of User Expierience (UX) and User Interface (UI). Although Nielsen's 10 heuristics were initially heavily criticized, today, after three decades, they form the basis for the work and conduct of courses and trainings in the field of website usability.
UX writing is increasingly appearing in discussions about UX design. This is an excellent technique for communicating with the client. But what exactly is UX writing? Where and when should it be used? Does it bring any benefit?
Today's summary is an attempt to look at our work in a broader perspective. That's why we follow the evolution of the Internet, preview the work of UX researchers in the other hemisphere, and take a look at upcoming design trends. By the way, we check what is characterized by clean design and how SEO can affect voice search. On World Quit Smoking Day, we're also adding an extra text* with addictions in the background.
Today is Cheap Wine Day, however, we do not suggest that we follow the classic saying that “alcohol destroys gray cells, but the weakest ones; then only the elite remain in the brain.” Especially since celebrating with your head you will probably find time to read the texts from today's compilation. Their authors address the issues of design decisions based on mental models, domain knowledge and structured requirements. There are also a handful of tips in the context of aesthetics and neutrality of interfaces.
The weather may not be optimal, but what to do when No Socks Day falls in October. If you have saved yourself the frustrating search for a pair for a lonely sock today, you have more time to read the texts from our compilation. Read about the psychological concepts behind design and ways to increase accessibility and find inspiration when designing interfaces. There was no shortage of UX designer ethics and reading suggestions.
If you have a hard day at work or a superprogram in traffic jams, you will probably enjoy the opportunity to dedicate yourself on the occasion of Bath Day. You can diversify your warm bath by reading texts from our compilation, inspired by this year's edition of Service Design Days. In addition to a brief report from the mentioned event, today you will find notes on the analysis of business requirements and user needs, examples of applications using modern technologies in everyday life and another handful of tips on the language of communication.
For 3 years we have been sending to more than 6000 readers an overview of the most interesting articles from the UX world
The Likert scale is one type of rating scale often used in UX surveys. It allows you to obtain from the questioner his opinion on a given topic - perception, preferences or beliefs. What exactly is it and where can it be checked?
Today, a variety of solutions are available on the market — applications, systems, programs. So how do you stand out from the crowd? The price may not be enough, but the quality is. The matter is facilitated by optimal UX, UI, which help build user loyalty. Why pay attention to customer experience?
With a pale dawn, we begin the celebration of International Cat Day. Anyone who has seen an individual of this species fight (not necessarily a loss) against the laws of physics has no doubt that cats are guided in life by the principle of “think outside the box” — paradoxically often doing so from the inside of the box. Therefore, today we offer you a reading of texts that encourage you to look at the topics of artificial intelligence, electronic banking and design thinking methodology from a different angle. Today`s set of texts also includes a portion of comments on user preference settings and a look at one of the potential trends in the gaming industry.
International Ditch Day could herald a hard day at work, but we remind you that golden retrievers also celebrate their holiday (supposedly always early to dig something out of the ground). We assume that you also have your own ways to spare time, so we invite you to read. Today we dug up articles for you about user-centered SEO, an agile approach to design and interesting examples of the direct sales model. There are also considerations about ethics in two contexts: the use of gamification mechanisms in digital products and conducting research with users.
Why is creating UX mockups so important for a project? To understand this, you need to thoroughly understand the user experience design system. It starts with an audit and research and ends with the implementation of a ready-made solution. One of the stages is the creation of the UX mockup mentioned earlier. What exactly is it and what role does it play in the whole process?
Design Sprint is an action methodology that aims to solve problems quickly. He draws his experience and knowledge from design thinking, created by Google Venturees — creative design of solutions related to products and services. Why use this methodology? When to decide on it?