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Tym razem wchodzimy w świat designu z energią godną samego Tesli – bo dobre projektowanie to nie magia, tylko dobrze przewodząca logika.
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You will find the answer to these and other questions in the first article on UX Basics. We immerse ourselves in content and functionalities supporting each other with two basic techniques. Let us tell you about this process from our perspective.
Valentin Radu, founder and CEO of Omniconvert, describes in a comprehensive way how to ensure that we provide customers with reasons to return to our e-commerce.
In addition, Wizard — an application for designers that allows you to quickly convert analog sketches into digital versions, and for dessert the best of design from TED speeches, i.e. a selection of the InVision team. Let it be a really well-designed 12 months for you!
Today we have a solid portion of expert advice for you, which will certainly come in handy during design, but also in direct cooperation with customers. In addition, a new tool from Microsoft and a look at the changes that the team under the sign of the green owl is preparing for its users.
Or would you like to share with us news or curiosities from the world of UX and e-commerce? You can send your suggestions to the following address: newsletter@ideacto.pl, and we will be happy to share them with our readers in the next UX Thursdays! To read! [FM_form id=” 1″]
UX research can be associated mainly with the study of usability. However, this concept contains much more content. Based on the methods, we divide user research into qualitative and quantitative. They may concern work on a product already on the market and its improvement, or they may be carried out before the product is even created. There are those that in their process resemble a “lean” approach, that is, a very extensive process, and there are also those that can be closed in a few sessions. The conclusion from this is that there are as many studies and approaches to them as there are many ideas for their implementation, subject to methodological correctness. However, the most popular and most frequently used in UX have, above all, a clearly defined methodology, which translates into a standardized process.
Before we go into describing UX practices, we share with you the basic phrases that regularly occur in articles and communications with the UX industry, and that are not always obvious to outsiders.
For 3 years we have been sending to more than 6000 readers an overview of the most interesting articles from the UX world
We return after a short break. And since this is the last compilation of the year, we take the opportunity to convey to you the best wishes from the Ideacto team. On the occasion of the upcoming Christmas and the end of 2021, we wish you a pleasant holiday and:
The implementation of companies' projects is determined by many factors and people, including stakeholders. After all, it is good to know who is working on a given project, what impact it has on it and whether it can help to achieve success. Who exactly are the stakeholders and what is their role in the endeavors that the organization conducts?
One of the biggest hurdles for app and device manufacturers is to design easy-to-use solutions that everyone can take advantage of in a convenient way. How to present information to users and how to guide them through the next stages of action? What is an interface and how to optimally design it?
In the illustration for today's compilation we have two holidays glued together — we invite you to guess, but above all to review the texts selected today. These include tips for professionals designing interfaces, tips for workshops and usability tests, and ways to assess the effects of changes in UI design. We also recommend three perspectives on UX design for augmented reality and an essay on the balance between the real and virtual worlds.
In the early 1990s, Jakob Nielsen and Ralf Molich developed and presented 10 principles for solving web usability problems in terms of User Expierience (UX) and User Interface (UI). Although Nielsen's 10 heuristics were initially heavily criticized, today, after three decades, they form the basis for the work and conduct of courses and trainings in the field of website usability.
UX writing is increasingly appearing in discussions about UX design. This is an excellent technique for communicating with the client. But what exactly is UX writing? Where and when should it be used? Does it bring any benefit?