You may be interested in...
Best Practices for eCommerce
200+ recommendations for improving UX/UI for eCommerce
Opportunities and risks of PSD2 in Poland
Systematization of knowledge about PSD2 deepened with expert comments
UX 4 Managers
Practical guide, from what is important in UX
How to redesign e-commerce
Description of the process of redesign of sales platforms
#108 UX Thursday
Every other Thursday an inspiring dose of content about UX and products
How to sell more with UX
Practical guidance based on data and examples
Develop your design skills and stay on top of trends in experience design.
Zaufanie, konwersja i aktywacja użytkownika mają ze sobą więcej wspólnego, niż mogłoby się wydawać.
Valentin Radu, founder and CEO of Omniconvert, describes in a comprehensive way how to ensure that we provide customers with reasons to return to our e-commerce.
In addition, Wizard — an application for designers that allows you to quickly convert analog sketches into digital versions, and for dessert the best of design from TED speeches, i.e. a selection of the InVision team. Let it be a really well-designed 12 months for you!
Today we have a solid portion of expert advice for you, which will certainly come in handy during design, but also in direct cooperation with customers. In addition, a new tool from Microsoft and a look at the changes that the team under the sign of the green owl is preparing for its users.
Or would you like to share with us news or curiosities from the world of UX and e-commerce? You can send your suggestions to the following address: newsletter@ideacto.pl, and we will be happy to share them with our readers in the next UX Thursdays! To read! [FM_form id=” 1″]
UX research can be associated mainly with the study of usability. However, this concept contains much more content. Based on the methods, we divide user research into qualitative and quantitative. They may concern work on a product already on the market and its improvement, or they may be carried out before the product is even created. There are those that in their process resemble a “lean” approach, that is, a very extensive process, and there are also those that can be closed in a few sessions. The conclusion from this is that there are as many studies and approaches to them as there are many ideas for their implementation, subject to methodological correctness. However, the most popular and most frequently used in UX have, above all, a clearly defined methodology, which translates into a standardized process.
Before we go into describing UX practices, we share with you the basic phrases that regularly occur in articles and communications with the UX industry, and that are not always obvious to outsiders.
Remember our last post about the 4 types of cognitive mistakes you are most likely to make in UX work? Another good news is that most bugs have their dark and light sides. It is enough just to use them properly during the design process. And so when the user:
If you are, like us, focused on being the best version of UXO, then you need to know that there is no end to the efforts! Each of us, both in private and professional life, is subject to the so-called thinking traps. Otherwise, more technically speaking, they are cognitive errors, that is, ways of irrationally perceiving reality that deviate, often significantly, from the truth.
Where do we get the information we need to create fully personalized experiences? Below are three types of sources from which we draw, needed in the personalization process, information about our audience.
For 3 years we have been sending to more than 6000 readers an overview of the most interesting articles from the UX world
Od 28 czerwca 2025 roku Europejski Akt o Dostępności, wdrożony w Polsce przez Polski Akt o Dostępności, obejmuje m.in. usługi handlu elektronicznego. W praktyce oznacza to, że wiele sklepów online musi zapewniać dostępność cyfrową swoich usług. Nie tylko dlatego, że „tak wypada”. I nie tylko dlatego, że dostępność poprawia doświadczenie klienta. Także dlatego, że dla części e-commerce stała się obowiązkiem.
Dobre doświadczenia użytkowników powstają nie tylko dzięki atrakcyjnym interfejsom, ale przede wszystkim dzięki trafnym decyzjom projektowym. W tym newsletterze przyglądamy się dwóm obszarom, które często pozostają w cieniu: projektowaniu dashboardów wspierających podejmowanie decyzji oraz odpowiedzialności, jaka wiąże się z tworzeniem produktów cyfrowych.
Projektowanie doświadczeń coraz rzadziej sprowadza się do tworzenia pojedynczych ekranów czy usprawniania wybranych punktów styku. Coraz częściej wymaga spojrzenia na użytkowników, procesy i technologie jako elementy większego systemu, w którym nawet drobne decyzje mogą mieć daleko idące konsekwencje.
Nie wszystko, co użytkownik kliknie, oznacza świadomą intencję, tak samo jak nie każda odpowiedź AI wynika z dobrze zaprojektowanego systemu wiedzy.
AI zmienia dziś nie tylko produkty, ale też sposób ich projektowania, testowania i używania.